HeXCheat:
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Use an Editor such as AXE 2.0 to change
the following codes:
Address 14B80 thru 14B82 enter ffff0f
creates 1048575 Crowns.
Address 14BAC thru 14BAD enter ffff
creates 65535 Maces
Address 14BB0 thru 14BB1 enter ffff
creates 65535 Swords
Address 14BB4 thru 14BB5 enter ffff
creates 65535 Pikes
Address 14BB8 thru 14BB9 enter ffff
creates 65535 of Bows
Address 14BBC thru 14BBD enter ffff
creates 65535 of Knights
I just change the value of money and allow the
game to play.
That way, I get the advantage but still enjoy
the gameplay.
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GameTips
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Tip:
You should have plenty of archers when attacking
any
fortress or on the open-range fights. And whether
you
are defending or attacking, keep your archers
bunched
together and let them knock out the other troops.
Tip:
Don't try to start off with the largest castle
or fort.
You'd be surprised at just how many attackers
you can
kill with 150 archers stationed inside.
Tip:
My favorite structure to fight against is the
second-
largest wooden structure. Take about 100 archers
or
more and pull them around to the right side of
the
fort. There is a little notch where the land
protrudes
into the water. Have all of your archers march
to that
notch. You can take out all enemy archers or
other
troops that attempt to shoot back at you when
they get
around the one o'clock position of the fort.
Then,
after you have reduced most of the troops there,
use
one battering ram to knock down the door.
Tip:
Let the other nobles fight among themselves when
you
get into the country scenarios. Build your defenses
(forts and castles) and add about 50 troops each
year.
Tip:
A little ale each time the cart comes around
will keep
your population happier. You don't have to keep
them
drunk, just happy.
Tip:
In battle, flank, flank, flank. Always have a
least two
groups of melee troops, one to engage and protect
your
archers from the front, and one fast group to
go around
and get the opposition's ranged troops.
Tip:
Always have your blacksmith working in all your
territories: even a trickle of weapons per turn
can
save you when you eventually need to whip up
an army
in a hurry. There's nothing worse than facing
a surprise
invasion with nothing but pitchforks.
Tip:
Always hire mercenaries when you can afford it.
They are more effective, and you don't suffer
morale
or manpower problems, unlike an army raised from
the
peasant stock you've won.